Saturday, March 29, 2014

Snapshots From My Imagination: Rebels

   Emperor Titus Atticus II cradled his son's head in his arms, his face stony and hard as he stared down at the boy's strong, youthful features. At a mere nineteen years old, he had been challenged by Cynric, the king of Jarlheim. The duel hadn't lasted long.
“Sir,” general Cyprian said quietly, “the people are waiting.”
“Aye, Cyprian, and they will wait a little longer,” the emperor murmured, his hand brushing the short brown hair on his son's scalp. “I have served the Empire for thirty years. Leave me time to serve myself.”
The general pressed his right fist to his heart in the Legion salute, then about-faced and walked away from the funeral pyre to the balcony edge, below which flickered the light of thousands of candles, showing the gathered masses of people in the growing dark.
A dark day, a dead day, and so the night begins.


Aidan peeked fearfully through his hands from his spot in the corner, concealed by a few sacks of grain. The thunder of horses' hooves sounded throughout the village square, and the cries and shouts of the villagers rose in the air. Occasionally a sword clanged harshly in the night, two souls doing their deadly duel...but it never lasted long.
His father, Balder, stood by the door, his iron club held by his side. “Legionnaires,” he whispered. Haelga, his mother, shuddered. She looked over at Aidan and put her finger to her lips.
Suddenly, the door crashed open and a man rushed in, dressed in the brown armor of the Legion. Seeing Balder with his club held ready by his side, he yelled and ran forward, swiping viciously with his sword. Balder canted the blow off his weapon and instinctively smashed the club into the man's helmet, caving his skull in. He gritted his teeth.
Run, Haelga. Take Aidan and run like the devil. We don't have a chance of being left alone now.”
As he spoke the words, two more Legionnaires burst through the entrance.
Compatriots!” one yelled at the sight of their fallen comrade.
Kill 'em!”
They advanced, attacking with the fury of bloodthirsty men; Balder desperately warded off their blows, defending with the strength born of fear.
I said RUN, Haelga-”
His words were cut off as one of the Legionnaires' blades sliced into his forearm. The club in his hand clattered to the ground. Then Aidan saw something appear through his back...
The sword withdrew and he tottered to the ground, a dark stain spreading across the floorboards. Haelga screamed and snatched the first Legionnaires' sword up, swiping at the soldiers wildly. The first soldier warded off her blows with ease while the second thrust in from the side, impaling Haelga under the arm. She too fell, the sword clattering from her hands to the wooden floor.
Aidan watched in horror as his parents were cut down, fear paralyzing his body and squelching the scream that so desperately wanted to come. The soldiers wiped their blades on the bodies dispassionately.
Another man in the armor of the Legion appeared at the doorway. “Orders are, torch the place and leave,” he said, “come on.”
The soldiers took brands from the stone fireplace and tossed them around the house, then grabbed their fallen companion and left. Aidan's fear was crushed by desperation, and his limbs began to move; he ran to the fallen bodies of his parents.
Papa? Mama?” He shook them by the shoulder. “Papa! Mama! Come on, there's a fire!”
Tears began to stream down his cheeks. The heat from the growing flames around him permeated the air. He looked desperately at the frozen features of his mother, his father. “Stop, mama...papa...we need to go...”
The flames drove him out onto the street, amidst the inferno of the now-burning village. The roar of the crackling fires rose over the neighs of the Imperial horses.
Papa...Mama...
...where are you?


Aidan jerked up from his bedroll, gasping for air. The night was calm, and he couldn't hear anything beyond the snores of his comrades in the tents next to his. He jerked on his boots and headed outside, feeling the cool breeze of the mountains wash across his bare chest. Running a hand through his hair, he walked to the edge of the shelf they were camped on and sat down, letting his legs dangle over the side of the cliff.
“Nightmares again, huh?”
Aidan looked over to see his friend Cuyler standing by his side, leaning on his long spear.
“Something like that.”
Cuyler grunted as he sat down next to him, looking over the expanse of the hills and valleys below, lit by the shining full moon and stars. “Antium is rather beautiful at night, is it not?”
“What beauty there is is marred by its occupants.” Aidan returned. “When the Empire is destroyed and the remnants of its cursed rule vanquished – aye, Antium will be beautiful.”
“Methinks I can see the Imperial City from here.” commented Cuyler after a long moment of silence. “See the glisten of its towers on the horizon?”
“My thoughts turn to our country of Jarlheim, not the home of the Empire.”
Cuyler looked back at their encampment, smiling as his eyes settled on the banner of the Compatriots – a bear, its jaws open in a roar of defiance. “We have come a long way from Jarlheim, my friend. I imagine the commanders of the Legion – perhaps even the Emperor himself – are at a loss as to what should be done concerning our band.”
Aidan snorted. “The Compatriots are no band, Cuyler, they are an army. An avenging force. We will crush the Empire between our jaws and break their iron chains of tyranny and terror – no matter the cost, no matter what blood must be shed. As for the Imperials, I have no doubt they are fully bent on destroying us with extreme prejudice.”
Cuyler twirled his spear as they stared together over the Imperial province of Antium. “I have shed much blood myself for our cause. Remember Praestum, when we drove the Imperials like goats from their fortress? And I took an arrow to the knee. Yet at the end of the day, I was still cutting them down like sheep, hobbling around like a hamstrung pig.” he laughed. “Remember?”
Aidan grinned. “Aye, I remember. I also remember I outstripped you by three on our count of kills.”
“Yah, you cheated. I would have won, had you not counted collapsing the wall.”
They laughed together, their merriment loud in the quiet night.
“Silence, you two,” muttered a gruff voice. They looked up to see Bjorn, the commander of their unit, standing behind them with crossed arms over his fur armor. “We may be secure from a surprise attack, but it wouldn't do to have Imperial scouts sniffing out our location.”
“Aye, sir.” Cuyler stood up. “When do we next move out?”
“As soon as our orders from king Cynric arrive.” Bjorn replied. “I expect a message any day now. In the meantime, I suggest you get some sleep, both of you. Erland has next watch.”


Aidan crouched behind a boulder by the road. Their orders had come in a day earlier; they were to intercept an Imperial caravan that was on its way to resupply a fort by the northern border of Antium.
Aayla, one of the few female soldiers in the Compatriots, crouched next to him. “Here they come.” She laid an arrow on her bowstring, testing the draw weight. Her face went blank – focusing her senses for the ambush, no doubt.
“Leave some for me, shield-sister,” he whispered, hefting his sword. “My blade thirsts for blood.”
Her eyes flicked over to Aidan, then back to the road. “Oh, there seems to be enough to go around.”
Aidan looked over at Bjorn, who stood with his back to a tree by the road. His hand went up, preparing to signal, then suddenly chopped down.
Immediately, a prepared tree crashed down onto the road in front of the caravan, crushing the two mounted guards at its head. Another blocked the road behind, cutting off the escape. With a wild yell, the ambush party emerged from the forest and assaulted the caravan. Most of the guards, who were on horseback, immediately fell prey to arrows and spears. The few remaining closed in, fighting in a tight circle around the main wagon.
Aidan found himself facing off against a large, broad-shouldered Legionnaire. The man wielded his shield like a weapon, slamming into Compatriot after Compatriot, his short sword flickering out from behind the large, rectangular barrier like a viper, cutting down soldier after soldier. Then he was standing in front of Aidan.
Aidan twirled his sword, letting rage flow into his limbs and give them power.
The Legionnaires
destroyed my home
destroyed my family
Now I will cut you down like the dog of the Empire you are.
He switched his sword to his left hand as the soldier lashed out with his shield, hoping to stagger Aidan like he had the others. Aidan gave ground as the man pushed, slipping his right hand to the far edge of the shield and pulling, jerking the Legionnaire off balance. His left hand came up and over the shield, slamming the pommel of his sword into the Legionnaire's helmet; again, again, and again.
YOU
WILL
DIE
His mouth formed a silent howl as he bashed the soldier's head in, blood spattering over his hand and face. Finally, the man slumped to the ground, dead.
Aidan looked down at the body and thrust his sword through the man's throat, making certain he was dead.
Good.
He looked around. The battle was done; all the soldiers had been subdued, save for one who had been taken prisoner. Bjorn was already in the wagon, checking its contents and searching for any valuable information. Aayla was examining the bodies as the Compatriots dragged them off the road, looking for any retrievable arrows.
“Did a number on that one, did ye?” Aidan snapped his head to the right to see Cuyler, who was hefting his favored broadsword, the blade of which was red with blood. He gave a fierce grin.
“Aye, he got his just desserts.” Aidan growled, turning his eye to the bodies of the four Compatriots who had fallen to the mysterious Legionnaire. “May the souls of our fellows rest in the glory of Vallheim.”
“For freedom and for justice.”
Aidan made a fist with his bloody hand, smiling at his battle brother. “For freedom and for justice.”

* * *

Gallus bent over the map of the Empire, spread over the table. His finger traced the border of Antium and Jarlheim.
They've made astonishing progress in only a year. His face remained impassive, but inwardly he cursed. Cynric chose the perfect time to attack, now that the rogue nations to the northeast have begun stirring again. His left hand crept up from Jarlheim in the southwest, his right sliding down from the northeast, clashing in the center of the map: the Imperial City.
“General.”
Gallus looked up from his ruminations to see his second-in-command, Legate Irvel, standing in the doorway of the tent.
“What is it, Legate?”
“A communique from our border scouts. It seems the Compatriots have crossed the border. They recently attacked one of our caravans between forts.”
“Which ones?”
“Fort Angol and fort Bastion.”
Gallus looked down at the map and silently grit his teeth. “Very ambitious.”
Irvel didn't say anything. They both knew what came next.
Gallus heaved a sigh. “Prepare to move out. We'll position ourselves between both forts, so we can be flexible to help or reinforce either should the Compatriots be planning a major offensive.”
“And if this is a distraction tactic to draw our attention away from our western border? The Hallicans may decide to revolt and join Cynric. We'll be weak if they decide to drive straight for the Imperial City.”
“You know as well as I do, Legate, that the Empire is stretched thin defending from the northern barbarians. We only have two available armies in the south, and ours is the closest. We'll have to rely on our diplomats and forts in Hallica to ensure their pasiveness.”
“Politicians.” muttered Irvel contemptuously.
Gallus gave a tired smile. “I want us moving by dawn. Dismissed, Legate.”

* * *

Aidan looked out over the valley, his heart thumping in excitement. A long column of men was emerging onto the plains of Antium, the setting sun glinting off spears, helmets, and armor. At their head rode a proud figure on a chestnut steed, accompanied by several officers on either side and behind.
The Compatriot army had arrived.

Shouldering his way through the crowd, Aidan emerged in the front and stopped, gazing up in awe at the man who stood before them all. He was elevated on a boulder, looking out over his men, a smile on his rugged features, his loose brown hair blowing in the slight breeze.
Cynric was here!
The cheers around him were deafening. While the army itself had set up camp just outside the mountains, tired from their long trek, the advance parties that had been sent out in front to keep the pass clear for the main force were gathered excitedly around King Cynric. Once a mere Jarl of a city, he had rallied troops to his banner and driven the Empire out from Jarlheim, having been declared king by the Council of Jarls. Cynric grinned as he raised a hand in greeting to the men, patting the air in a gesture for calm.
When the cheers finally settled down, Cynric opened his arms wide.
“Well, I'd say well met, but you lot forgot to save some wine and women for me and my boys!” he shouted, his brows coming down in a mock frown. “What's the deal with that, eh? Knew I shouldn't have sent you ahead, you've spilled half the guts and stolen half the glory!”
The men roared with laughter, cheers intermingled with the merriment. After they had quited down again, Cynric smiled.
“Listen, men, you were given the vital task of keeping these passes clear, and you've done your duty well. I couldn't be more honored to stand before you today. Finally, we stand ready to strike at the heart of the Empire!” He raised his fist to emphasize his words. “Let the minions of the Empire feel the wrath of our blades! For freedom and justice!”
“FREEDOM AND JUSTICE!!” The shout echoed down from the mountain across the valley.

Private Donnivan looked out over the valley from his post on the fort wall. While relatively small, fort Angol was situated on a rocky hill, which commanded the ground around it quite well. A central tower rose in the center, on top of which was mounted a ballista, and the rest of the fort was arranged in a star formation around it, giving each wall maximum protection. He was currently stationed on the southern gateway.
The sun was just hovering over the horizon as the guard change arrived. Donnivan nodded to the other man, Vestius.
“I relieve you of your duty.” Vestius pronounced the change phrase, standing at attention.
“The Empire rests on your shoulders.” Donnivan responded with the proper counterphrase. They saluted and Donnivan turned to head back to the barracks for some food and rest.
As his foot hit the steps, his ears suddenly picked up a noise. His eyes widened and he turned back, looking towards the mountains that bordered the region.
It was the sound of voices, many voices, shouting.
The Compatriots...are here.
He turned and ran down the steps, heading for the command tower.
This time it's not games, Donnivan.
This time, it's

WAR.

Sunday, March 16, 2014

How To Be A Successful Hero - Part 1

Hey y'all,

Since the villain vows were so well done, I thought I'd try and compose some 'hero vows'. This is only part 1. There's more to come! If you have ideas, email me. Enjoy.

-I will have no qualms about killing. If I save countless lives by taking one, I will do so without hesitation and without mercy.

-I will always carry a self-destruct device on my person, preferably in a place undetectable to conventional sensors. If I am captured and my compatriots killed, when the villain reveals his evil plan to me I will trigger it and blow him and his superweapon to Mars.

-I will not be merciful to the villain and give him a second chance, as villains have a habit of lying and betraying. I will shoot first and forgive later.

-If I decide to pretend to become evil to deceive the villain, I will go to whatever means necessary to convince him. If it means killing my girlfriend, then so be it. My rugged looks will certainly attract another one.

-When the villain is at my mercy, I will not toss off a one-liner or gloat in any form. Only a second rate hunter licks his lips over the prey.

-If a bumbling alchemist or talkative wench tries to join my circle of companions, I will reject their offer. Such idiots get in the way and are far to obvious to be comic relief.

-I will not be daunted should my first attempt to kill the villain fail. Instead, I will prepare more thoroughly for the second try.

-Should I be forced to fight my turned-evil battle brother in a deathmatch over lava, I will not leave him to burn alive. Instead, I will chop off his head and then leave him to burn.

-If the villain or his/her consort tries to seduce me, I will not play along for plot's sake. Rather, I will smile at them and then blow their head off. Scratch that, I'll blow their head off and then smile at their corpse.

-Moral justifications can be sorted through after the villain is dead, not before.

-If the villain kills a relative of mine in the early stages of my childhood, I will not spend all my life seeking revenge. Instead, I'll pursue a normal career and leave revenge as a hobby.

-Should the villain turn out to be a handsome devil, I will take any opportunity to mar his good looks, thus preventing and/or reducing the chance of him seducing my girlfriend.

-If my attempts fail, and my girlfriend is seduced, I will regard her as lost and move along with my plan to foil the villain, not remain in debilitating shock over the matter.

-If the villain is rushing along a narrow corridor that I am unfamiliar with, I will not run after him recklessly. I will use caution, especially when approaching doorways and corners that could conceal traps, minions, or the villain himself.

-I will not entertain the hope that a loved one who has betrayed me multiple times will redeem his or herself. Nor will I ask for their assistance in a life or death plan at destroying the villain's superweapon. Such adventures usually end with me taking a knife in a vital spot.

-Should a person of African-American origin join my circle of companions, I will not use them for vital missions, as they are doomed to die, and should they do so at an inopportune time it would be most inconvenient.

-I will learn humility at the beginning of my life, not in the middle of my attempt to destroy the villain.

-I will not fall for the villain's breathtakingly beautiful daughter. Should she fall for me, of course, she's welcome to replace my current girlfriend who's a whining, nagging annoyance.

-I will not wear a suit that uses bright and outstanding colors, such as red, white, or blue. I will instead opt for the much more practical military camouflage.

-I will not underestimate the usefulness of small pistols. They usually turn out to pack quite a punch.

-Should the villain tell me he's my long-lost father or other relative, I will not blatantly reject his statement. Instead, I will gladly embrace him and bury a dagger in his back.

-I will not give the villain a sporting chance. Sporting chances are for sissies. Plus, he's the villain.

-I will not offer the villain his Miranda rights. I will destroy him and read the rights to his ashes.

-If the villain is holding one of my friends captive, I will give him the choice of letting my friend go and living or keeping him captive, in which case I will nuke them both. If he chooses the former, I will mete out justice anyway.

-If or when I capture the villain, I will offer them the truth-or-lie dilemma. Should they have already been aware of the conundrum and respond correctly, I will have them shot by a firing squad and then roasted over an open fire. 

Friday, March 14, 2014

How To Be A Successful Villain

Greetings, ladies and gents! 

I know, I know, it's been a while. I went through a couple months of complete writing blehness, meaning I just didn't feel like writing anything whatsoever. Fortunately, that feeling is gone now, and I've gotten back to working on my current stories and whatnot.

In the meantime, I thought you guys would enjoy this. This list of 'villain vows' is taken from tvtropes.org. No copyright intended. Note, I did remove the ones that were somewhat inappropriate.



-My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.

-My ventilation ducts will be too small to crawl through.

-My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.

-Shooting is not too good for my enemies.

-The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.

-I will not gloat over my enemies' predicament before killing them.

-When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."

-After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.

-I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.

-I will not interrogate my enemies in the inner sanctum — a small hotel well outside my borders will work just as well.

-I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.

-One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.

-All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.

-The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.

-I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 1:17 and the hero is just putting his plan into operation.

-I will never utter the sentence "But before I kill you, there's just one thing I want to know."

-When I employ people as advisors, I will occasionally listen to their advice.

-I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.

-I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.

-Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.

-I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.

-No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.

-I will keep a special cache of low-tech weapons and train my troops in their use. That way — even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless — my troops will not be overrun by a handful of savages armed with spears and rocks.

-I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, This Cannot Be!! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)

-No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.

-No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.

-I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.

-My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.

-I will dress in bright and cheery colors, and so throw my enemies into confusion.

-All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

-I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.

-I will not turn into a snake. It never helps.

-I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.

-I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.

-If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.

-If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.

-If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.

-I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve.

-Once my power is secure, I will destroy all those pesky time-travel devices.

-When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.

-I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.

-I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.

-I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.

-If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This," and kill the advisor.

-If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.

-I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.

-If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.

-My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.

-If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.

-I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnelsthat I might not know about.

-If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.

-I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.

-The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.

-My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

-Before employing any captured artifacts or machinery, I will carefully read the owner's manual.

-If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.

-I will never build a sentient computer smarter than I am.

-My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.

-If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed unless I have a response that satisfies them.

-I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.

-Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.

-I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.

-If I must have computer systems with publicly available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.

-My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.

-No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.

-I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.

-All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals.
Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.

-When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.

-If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.

-If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.

-I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.

-When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.

-I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.

-If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)

-If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutenant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.

-I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."

-If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.

-If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.

-If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.

-I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.

-If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.

-I will not have captives of one sex guarded by members of the opposite sex.

-I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."

-I will make sure that my doomsday device is up to code and properly grounded.

-My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.

-If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.

-After I capture the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.

-I will not design my Main Control Room so that every workstation is facing away from the door.

-I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.

-If I ever talk to the hero on the phone, I will not taunt him. Instead I will say that his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)

-If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.

-When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.

-My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.

-My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.

-My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled.

-If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.

-Any data file of crucial importance will be padded to 1.45MB in size.

-To keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.

-I will not order my trusted lieutenant to kill the infant who is destined to overthrow me — I'll do it myself.

-I will not waste time making my enemy's death look like an accident — I'm not accountable to anyone and my other enemies wouldn't believe it.

-I will make it clear that I do know the meaning of the word "mercy"; I simply choose not show them any.

-My undercover agents will not have tattoos identifying them as members of my organization, nor will they be required to wear military boots or adhere to any other dress codes.

-I will design all doomsday machines myself. If I must hire a Mad Scientist to assist me, I will make sure that he is sufficiently twisted to neverregret his evil ways and seek to undo the damage he's caused. I will also make sure that he does not have an extremely beautiful and extremely impressionable daughter.

-If my supreme command center comes under attack, I will immediately flee to safety in my prepared escape pod and direct the defenses from there. I will not wait until the troops break into my inner sanctum to attempt this.

-Even though I don't really care because I plan on living forever, I will hire engineers who are able to build me a fortress sturdy enough that, if I am slain, it won't tumble to the ground for no good structural reason.

-Any and all magic and/or technology that can miraculously resurrect a secondary character who has given up his/her life through self sacrifice will be outlawed and destroyed.

-I will see to it that plucky young lads/lasses in strange clothes and with the accent of an outlander shall REGULARLY climb some monument in the main square of my capital and denounce me, claim to know the secret of my power, rally the masses to rebellion, etc. That way, the citizens will be jaded in case the real thing ever comes along.

-I will not employ devious schemes that involve the hero's party getting into my inner sanctum before the trap is sprung.

-I will offer oracles the choice of working exclusively for me or being executed.

-I will not rely entirely upon "totally reliable" spells that can be neutralized by relatively inconspicuous talismans.

-I will make the main entrance to my fortress standard-sized. While elaborate 60-foot high double-doors definitely impress the masses, they are hard to close quickly in an emergency.

-I will never accept a challenge from the hero.

-I will not engage an enemy single-handedly until all my soldiers are dead.

-If I capture the hero's starship, I will keep it in the landing bay with the ramp down, only a few token guards on duty and a ton of explosives set to go off as soon as it clears the blast-range.

-No matter how much I want revenge, I will never order an underling "Leave him. He's mine!"

-If I have equipment which performs an important function, it will not be activated by a lever that someone could trigger by accidentally falling on when fatally wounded.

-I will not attempt to kill the hero by placing a venomous creature in his room. It will just wind up accidentally killing one of my clumsy henchmen instead.

-Since nothing is more irritating than a hero defeating you with basic math skills, all of my personal weapons will be modified to fire one more shot than the standard issue.

-If I come into possession of an artifact which can only be used by the pure of heart, I will not attempt to use it regardless.

-The gun turrets on my fortress will not rotate enough so that they may direct fire inward or at each other.

-If I decide to hold a contest of skill open to the general public, contestants will be required to remove their hooded cloaks and shave their beards before entering.

-Prior to kidnapping an older male scientist and forcing him to work for me, I will investigate his offspring and make sure that he has neither a beautiful but naive daughter who is willing to risk anything to get him back, nor an estranged son who works in the same field but had a falling-out with his father many years ago.

-Should I actually decide to kill the hero in an elaborate escape-proof deathtrap room (water filling up, sand pouring down, walls converging, etc.) I will not leave him alone five to ten minutes prior to "imminent" death, but will instead (finding a vantage point or monitoring camera) stick around and enjoy watching my adversary's demise.

-Rather than having only one secret escape pod, which the hero can easily spot and follow, I'll simultaneously launch a few dozen decoys to throw him off track.

-Prison guards will have their own cantina featuring a wide variety of tasty treats that will deliver snacks to the guards while on duty. The guards will also be informed that accepting food or drink from any other source will result in execution.

-I will not employ robots as agents of destruction if there is any possible way that they can be re-programmed or if their battery packs are externally mounted and easily removable.

-Despite the delicious irony, I will not force two heroes to fight each other in the arena.

-All members of my Legions of Terror will have professionally tailored uniforms. If the hero knocks a soldier unconscious and steals the uniform, the poor fit will give him away.

-I will never place the key to a cell just out of a prisoner's reach.

-Before appointing someone as my trusted lieutenant, I will conduct a thorough background investigation and security clearance.

-If I find my beautiful consort with access to my fortress has been associating with the hero, I'll have her executed. It's regrettable, but new consorts are easier to get than new fortresses and maybe the next one will pay attention at the orientation meeting.

-If I am escaping in a large truck and the hero is pursuing me in a small Italian sports car, I will not wait for the hero to pull up alongside of me and try to force him off the road as he attempts to climb aboard. Instead I will slam on the brakes when he's directly behind me. (A rudimentary knowledge of physics can prove quite useful.)

-My doomsday machine will have a highly-advanced technological device called a capacitor in case someone inconveniently pulls the plug at the last second. (If I have access to REALLY advanced technology, I will include a back-up device known as a battery.)

-If I build a bomb, I will simply remember which wire to cut if it has to be deactivated and make every wire red.

-Before spending available funds on giant gargoyles, gothic arches, or other cosmetically intimidating pieces of architecture, I will see if there are any valid military expenditures that could use the extra budget.

-The passageways to and within my domain will be well-lit with fluorescent lighting. Regrettably, the spooky atmosphere will be lost, but my security patrols will be more effective.

-If I'm sitting in my camp, hear a twig snap, start to investigate, then encounter a small woodland creature, I will send out some scouts anyway just to be on the safe side. (If they disappear into the foliage, I will not send out another patrol; I will break out the napalm.)

-I will instruct my guards when checking a cell that appears empty to look for the chamber pot. If the chamber pot is still there, then the prisoner has escaped and they may enter and search for clues. If the chamber pot is not there, then either the prisoner is perched above the lintel waiting to strike them with it or else he decided to take it as a souvenir (in which case he is obviously deeply disturbed and poses no threat). Either way, there's no point in entering.

-As an alternative to not having children, I will have lots of children. My sons will be too busy jockeying for position to ever be a real threat, and the daughters will all sabotage each other's attempts to win the hero.

-If I have children and subsequently grandchildren, I will keep my three-year-old granddaughter near me at all times. When the hero enters to kill me, I will ask him to first explain to her why it is necessary to kill her beloved grandpa. When the hero launches into an explanation of morality way over her head, that will be her cue to pull the lever and send him into the pit of crocodiles. After all, small children like crocodiles almost as much as Evil Overlords and it's important to spend quality time with the grandkids.

-If one of my daughters actually manages to win the hero and openly defies me, I will congratulate her on her choice, declare a national holiday to celebrate the wedding, and proclaim the hero my heir. This will probably be enough to break up the relationship. If not, at least I am assured that no hero will attack my Legions of Terror when they are holding a parade in his honor.

-I will order my guards to stand in a line when they shoot at the hero so he cannot duck and have them accidentally shoot each other. Also, I will order some to aim above, below, and to the sides so he cannot jump out of the way.

-My dungeon cell decor will not feature exposed pipes. While they add to the gloomy atmosphere, they are good conductors of vibrations and a lot of prisoners know Morse code.

-If my surveillance reports any un-manned or seemingly innocent ships found where they are not supposed to be, they will be immediately vaporized instead of brought in for salvage.

-I will classify my lieutenants in three categories: untrusted, trusted, and completely trusted. Promotion to the third category will be awarded posthumously.

-Before ridiculing my enemies for wasting time on a device to stop me that couldn't possibly work, I will first acquire a copy of the schematics and make sure that in fact it couldn't possibly work.

-Ropes supporting various fixtures will not be tied next to open windows or staircases, and chandeliers will be hung way at the top of the ceiling.

-I will provide funding and research to develop tactical and strategic weapons covering a full range of needs so my choices are not limited to "hand to hand combat with swords" and "blow up the planet".

-I will not set myself up as a god. That perilous position is reserved for my trusted lieutenant.

-I will instruct my fashion designer that when it comes to accessorizing, second-chance body armor goes well with every outfit.

-My Legions of Terror will be an equal-opportunity employer. Conversely, when it is prophesied that no man can defeat me, I will keep in mind the increasing number of non-traditional gender roles.

-I will instruct my Legions of Terror in proper search techniques. In particular, if they are searching for escapees and someone shouts, "Quick! They went that way!", they must first ascertain the identity of this helpful informant before dashing off in hot pursuit.

-If I know of any heroes in the land, I will not under any circumstance kill their mentors, teachers, and/or best friends.

-If I have the hero and his party trapped, I will not wait until my Superweapon charges to finish them off if more conventional means are available.

-Whenever plans are drawn up that include a time-table, I'll post-date the completion 3 days after it's actually scheduled to occur and not worry too much if they get stolen.

-I will exchange the labels on my folder of top-secret plans and my folder of family recipes. Imagine the hero's surprise when he decodes the stolen plans and finds instructions for Grandma's Potato Salad.

-If I burst into rebel headquarters and find it deserted except for an odd, blinking device, I will not walk up and investigate; I'll run like ~~~~.

-Before being accepted into my Legions of Terror, potential recruits will have to pass peripheral vision and hearing tests, and be able to recognize the sound of a pebble thrown to distract them.

-I will occasionally vary my daily routine and not live my life in a rut. For example, I will not always take a swig of wine or ring a giant gong before finishing off my enemy.

-If I steal something very important to the hero, I will not put it on public display.

-When planning an expedition, I will choose a route for my forces that does not go through thick, leafy terrain conveniently located near the rebel camp.

-I will hire one hopelessly stupid and incompetent lieutenant, but make sure that he is full of misinformation when I send him to capture the hero.

-As an equal-opportunity employer, I will have several hearing-impaired body-guards. That way if I wish to speak confidentially with someone, I'll just turn my back so the guards can't read my lips instead of sending all of them out of the room.

-If the rebels manage to trick me, I will make a note of what they did so that I do not keep falling for the same trick over and over again.

-If I am recruiting to find someone to run my computer systems, and my choice is between the brilliant programmer who's head of the world's largest international technology conglomerate and an obnoxious 15-year-old dork who's trying to impress his dream girl, I'll take the brat and let the hero get stuck with the genius.

-I will plan in advance what to do with each of my enemies if they are captured. That way, I will never have to order someone to be tied up while I decide his fate.

-If I have massive computer systems, I will take at least as many precautions as a small business and include things such as virus-scans and firewalls.

-I will be an equal-opportunity despot and make sure that terror and oppression is distributed fairly, not just against one particular group that will form the core of a rebellion.

-I will not locate a base in a volcano, cave, or any other location where it would be ridiculously easy to bypass security by rapelling down from above.

-I will allow guards to operate under a flexible work schedule. That way if one is feeling sleepy, he can call for a replacement, punch out, take a nap, and come back refreshed and alert to finish out his shift.

-Although it would provide amusement, I will not confess to the hero's rival that I was the one who committed the heinous act for which he blames the hero.

-If I am dangling over a precipice and the hero reaches his hand down to me, I will not attempt to pull him down with me. I will allow him to rescue me, thank him properly, then return to the safety of my fortress and order his execution.

-I will have my fortress exorcised regularly. Although ghosts in the dungeon provide an appropriate atmosphere, they tend to provide valuable information once placated.

-I will add indelible dye to the moat. It won't stop anyone from swimming across, but even dim-witted guards should be able to figure out when someone has entered in this fashion.

-If a scientist with a beautiful and unmarried daughter refuses to work for me, I will not hold her hostage. Instead, I will offer to pay for her future wedding and her children's college tuition.

-If I have the hero cornered and am about to finish him off and he says "Look out behind you!!" I will not laugh and say "You don't expect me to fall for that old trick, do you?" Instead I will take a step to the side and half turn. That way I can still keep my weapon trained on the hero, I can scan the area behind me, and if anything was heading for me it will now be heading for him.

-I will not outsource core functions.

-If I ever build a device to transfer the hero's energy into me, I will make sure it cannot operate in reverse.

-I will decree that all hay be shipped in tightly-packed bales. Any wagonload of loose hay attempting to pass through a checkpoint will be set on fire.

-I will not hold any sort of public celebration within my castle walls. Any event open to members of the public will be held down the road in the festival pavilion.

-Before using any device which transfers energy directly into my body, I will install a surge suppressor.

-I will hire a drama coach. The hero will think it must be a case of mistaken identity when confronted by my Minnesota accent (if everyone sounds American) or my Cornwall accent (if everyone sounds British).

-If I capture an enemy known for escaping via ingenious and fantastic little gadgets, I will order a full cavity search and confiscate all personal items before throwing him in my dungeon.

-I will not devise any scheme in which Part A consists of tricking the hero into unwittingly helping me and Part B consists of laughing at him then leaving him to his own devices.

-I will not hold lavish banquets in the middle of a famine. The good PR among the guests doesn't make up for the bad PR among the masses.

-I will funnel some of my ill-gotten gains into urban renewal projects. Although slums add a quaint and picturesque quality to any city, they too often contain unexpected allies for heroes.

-I will never tell the hero "Yes I was the one who did it, but you'll never be able to prove it to that incompetent old fool." Chances are, that incompetent old fool is standing behind the curtain.

-If my mad scientist/wizard tells me he has almost perfected my Superweapon but it still needs more testing, I will wait for him to complete the tests. No one ever conquered the world using a beta version.

-I will not appoint a relative to my staff of advisors. Not only is nepotism the cause of most breakdowns in policy, but it also causes trouble with the EEOC.

-If I appoint someone as my consort, I will not subsequently inform her that she is being replaced by a younger, more attractive woman.

-If I am using the hero's girlfriend as a hostage and am holding her at the point of imminent death when confronting the hero, I will focus on her and not him. He won't try anything with his true love held hostage. On the other hand, the fact that she has been weak, slow-witted, naive and generally useless up to this point has no bearing on her actions at the moment of dramatic climax.

-I will make several ludicrously erroneous maps to secret passages in my fortress and hire travellers to entrust them to aged hermits.

-I will not use hostages as bait in a trap. Unless you're going to use them for negotiation or as human shields, there's no point in taking them.

-I will hire an expert marksman to stand by the entrance to my fortress. His job will be to shoot anyone who rides up to challenge me.

-I will explain to my Legions of Terror that guns are ranged weapons and swords are not. Anyone who attempts to throw a sword at the hero or club him with a gun will be summarily executed.

-I will remember that any vulnerabilities I have are to be revealed strictly on a need-to-know basis. I will also remember that no one needs to know.

-I will not make alliances with those more powerful than myself. Such a person would only double-cross me in my moment of glory. I will make alliances with those less powerful than myself. I will then double-cross them in their moment of glory.

-During times of peace, my Legions of Terror will not be permitted to lie around drinking mead and eating roast boar. Instead they will be required to obey my dietician and my aerobics instructor.

-Under no circumstances will I ever, EVER give a weapon back to the hero engaged with me in a duel. Sporting chances are for sissies.

-All giant serpents acting as guardians in underground lakes will be fitted with sports goggles to prevent eye injuries.

-All crones with the ability to prophesy will be given free facelifts, permanents, manicures, and Donna Karan wardrobes. That should pretty well destroy their credibility.

-I will not employ an evil wizard if he has a sleazy mustache.

-I will hire an entire squad of blind guards. Not only is this in keeping with my status as an equal opportunity employer, but it will come in handy when the hero becomes invisible or douses my only light source.

-All repair work will be done by an in-house maintenance staff. Any alleged "repairmen" who show up at the fortress will be escorted to the dungeon.

-When my Legions of Terror park their vehicle to do reconnaissance on foot, they will be instructed to employ The Club.

-Employees will have conjugal visit trailers which they may use provided they call in a replacement and sign out on the timesheet. Given this, anyone caught making out in a closet while leaving their station unmonitored will be shot.

-Members of my Legion of Terror will attend seminars on Sensitivity Training. It's good public relations for them to be kind and courteous to the general population when not actively engaged in sowing chaos and destruction.

-I will not, under any circumstances, marry a woman I know to be a faithless, conniving, back-stabbing witch simply because I am absolutely desperate to perpetuate my family line. Of course, we can still date.

-All guest-quarters will be bugged and monitored so that I can keep track of what the visitors I have for some reason allowed to roam about my fortress are actually plotting.

-If my chief engineer displeases me, he will be shot, not imprisoned in the dungeon or beyond the traps he helped design.

-I will not send out battalions composed wholly of robots or skeletons against heroes who have qualms about killing living beings.

-I will not wear long, heavy cloaks. While they certainly make a bold fashion statement, they have an annoying tendency to get caught in doors or tripped over during an escape.

-If a malignant being demands a sacrificial victim have a particular quality, I will check to make sure said victim has this quality immediately before the sacrifice and not rely on earlier results. (Especially if the quality is virginity and the victim is the hero's girlfriend.)

-If I ever MUST put a digital timer on my doomsday device, I will buy one free from quantum mechanical anomalies. So many brands on the market keep perfectly good time while you're looking at them, but whenever you turn away for a couple minutes then turn back, you find that the countdown has progressed by only a few seconds.

-If my Legions of Terror are defeated in a battle, I will quietly withdraw and regroup instead of launching a haphazard mission to assassinate the hero.

-If I'm wearing the key to the hero's shackles around my neck and his former girlfriend now volunteers to become my mistress and we are all alone in my bedchamber on my bed and she offers me a goblet of wine, I will politely decline the offer.

-I will not pick up a glowing ancient artifact and shout "Its power is now mine!!!" Instead I will grab some tongs, transfer it to a hazardous materials container, and transport it back to my lab for study.

-I will be selective in the hiring of assassins. Anyone who attempts to strike down the hero the first instant his back is turned will not even be considered for the job.

-Whatever my one vulnerability is, I will fake a different one. For example, ordering all mirrors removed from the palace, screaming and flinching whenever someone accidentally holds up a mirror, etc. In the climax when the hero whips out a mirror and thrusts it at my face, my reaction will be "Hmm...I think I need a shave."

-My force-field generators will be located inside the shield they generate.

-I reserve the right to execute any henchmen who appear to be a little too intelligent, powerful, or devious. However if I do so, I will not at some subsequent point shout "Why am I surrounded by these incompetent fools?!"

-I will install a fire extinguisher in every room — three, if the room contains vital equipment or volatile chemicals.

-I will build machines which simply fail when overloaded, rather than wipe out all nearby henchmen in an explosion or worse yet set off a chain reaction. I will do this by using devices known as "surge protectors".

-I will explain to my guards that most people have their eyes in the front of their heads and thus while searching for someone it makes little sense to draw a weapon and slowly back down the hallway.

-I will have a staff of competent detectives handy. If I learn that someone in a certain village is plotting against me, I will have them find out who rather than wipe out the entire village in a preemptive strike.

-I will never bait a trap with genuine bait.

-If the hero claims he wishes to confess in public or to me personally, I will remind him that a notarized deposition will serve just as well.

-If I have several diabolical schemes to destroy the hero, I will set all of them in motion at once rather than wait for them to fail and launch them successively.

-I will not procrastinate regarding any ritual granting immortality.

-Mythical guardians will be instructed to ask visitors name, purpose of visit, and whether they have an appointment instead of ancient riddles.

-If I do outfit my minions with gas masks or scuba equipment I will ensure that the equipment is functional and I will train them to use gas weapons.

-I will instruct my minions to attack the hero at once if they outnumber him. They are NOT to attack him one at a time.

-I will fight as dirty as possible when facing the hero.

-I will also instruct my minions to also fight as dirty as possible and to fight with whatever they can find.

-I will have all hallways in my fortress randomly shift in decoration and color to negate the possibility of anyone blending in to the surroundings.

-I will always listen if a child of the members of my inner circle tells me they have something important to say.